Инвентаря как я понял у нас нет, но я могу найти скрипт, видел его..
А стандартно от открываеться клавишами Insert/L/TAB...Добавлено (11.07.2012, 08:36)
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Мож понравиться, очень удобно будет если будет инвентарь, в инете нашёл
new str[486];
new weapo1 = PlayerInfo[playerid][pGun1];
new ammo1 = PlayerInfo[playerid][pAmmo1];
new weapo2 = PlayerInfo[playerid][pGun2];
new ammo2 = PlayerInfo[playerid][pAmmo2];
new weapo3 = PlayerInfo[playerid][pGun3];
new ammo3 = PlayerInfo[playerid][pAmmo3];
new weapo4 = PlayerInfo[playerid][pGun4];
new ammo4 = PlayerInfo[playerid][pAmmo4];
new weapo5 = PlayerInfo[playerid][pGun5];
new ammo5 = PlayerInfo[playerid][pAmmo5];
new weapo6 = PlayerInfo[playerid][pGun6];
new ammo6 = PlayerInfo[playerid][pAmmo6];
new weapo7 = PlayerInfo[playerid][pGun7];
new ammo7 = PlayerInfo[playerid][pAmmo7];
new weapo8 = PlayerInfo[playerid][pGun8];
new ammo8 = PlayerInfo[playerid][pAmmo8];
new weapo9 = PlayerInfo[playerid][pGun9];
new ammo9 = PlayerInfo[playerid][pAmmo9];
new guntext1[100];
new guntext2[100];
new guntext3[100];
new guntext4[100];
new guntext5[100];
new guntext6[100];
new guntext7[100];
new guntext8[100];
new guntext9[100];
new guntext10[100];
if(weapo1 == 0 || weapo1 == 0 || weapo1 == 0 || weapo1 == 0) { guntext1 = "Ïóñòî";}
if(weapo2 == 0 || weapo2 == 0 || weapo2 == 0 || weapo2 == 0) { guntext2 = "Ïóñòî";}
if(weapo3 == 0 || weapo3 == 0 || weapo3 == 0 || weapo3 == 0) { guntext3 = "Ïóñòî";}
if(weapo4 == 0 || weapo4 == 0|| weapo4 == 0 || weapo4 == 0) { guntext4 = "Ïóñòî";}
if(weapo5 == 0 || weapo5 == 0|| weapo5 == 0 || weapo5 == 0) { guntext5 = "Ïóñòî";}
if(weapo6 == 0 || weapo6 == 0|| weapo6 == 0 || weapo6 == 0) { guntext6 = "Ïóñòî";}
if(weapo7 == 0 || weapo7 == 0|| weapo7 == 0 || weapo7 == 0) { guntext7 = "Ïóñòî";}
if(weapo8 == 0 || weapo8 == 0|| weapo8 == 0 || weapo8 == 0) { guntext8 = "Ïóñòî";}
if(weapo9 == 0 || weapo9 == 0|| weapo9 == 0 || weapo9 == 0) { guntext9 = "Ïóñòî";}
if(weapo1 == 24 || weapo1 == 24 || weapo1 == 24 || weapo1 == 24) { guntext1 = "Ïèñòîëåò Desert Eagle";}
if(weapo2 == 31 || weapo2 == 31 || weapo2 == 31 || weapo2 == 31) { guntext2 = "Àâòîìàò Ì4";}
if(weapo3 == 25 || weapo3 == 25 || weapo3 == 25 || weapo3 == 25) { guntext3 = "Äðîáîâèê";}
if(weapo4 == 28 || weapo4 == 28|| weapo4 == 28 || weapo4 == 28) { guntext4 = "Ìèêðî ÓÇÈ";}
if(weapo5 == 34 || weapo5 == 34|| weapo5 == 34 || weapo5 == 34) { guntext5 = "Ñíàéïåðñêàÿ âèíòîâêà";}
if(weapo6 == 35 || weapo6 == 35|| weapo6 == 35 || weapo6 == 35) { guntext6 = "Ðàêåòíàÿ Óñòàíîâêà";}
if(weapo7 == 4 || weapo7 == 4|| weapo7 == 4 || weapo7 == 4) { guntext7 = "Íîæ";}
if(weapo8 == 5 || weapo8 == 5|| weapo8 == 5 || weapo8 == 5) { guntext8 = "Áèòà";}
if(weapo9 == 29 || weapo9 == 29|| weapo9 == 29 || weapo9 == 29) { guntext9 = "Ïîëóàâòîìàò MP5";}
format(str, sizeof(str), "Ïðåäìåò: %s , êîë-âî ïàòðîíîâ: %d\nÏðåäìåò: %s , êîë-âî ïàòðîíîâ: %d\nÏðåäìåò: %s , êîë-âî ïàòðîíîâ: %d\nÏðåäìåò: %s , êîë-âî ïàòðîíîâ: %d\nÏðåäìåò: %s , êîë-âî ïàòðîíîâ: %d\nÏðåäìåò: %s , êîë-âî ïàòðîíîâ: %d\nÏðåäìåò: %s , êîë-âî ïàòðîíîâ: %d\nÏðåäìåò: %s , êîë-âî ïàòðîíîâ: %d\nÏðåäìåò: %s , êîë-âî ïàòðîíîâ: %d", guntext1, ammo1, guntext2, ammo2, guntext3, ammo3, guntext4, ammo4, guntext5, ammo5, guntext6,ammo6, guntext7,ammo7,guntext8, ammo8, guntext9, ammo9);
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Îðóæåéíûé èíâåíòàðü", str,"Âûáîð","Îòìåíà");